I am a software developer with a large experience in very diverse fields. I have worked as a backend developer, have wrote desktop applications, simulation software as well as network servers.
I have had the chance to work with low level object-oriented programming such as C++ which I have used professionally for more than ten years, and also with very high level functional programming languages such as Haskell. Theses different approaches give me a good comprehension of the mechanisms at work in software development, always driven by the goal of developing correct, safe and robust software.
Architecture and software design
With all the different projects I have seen and work on, I now have a pretty good understanding of the tradeoffs which are important in software design. I also have a good knowledge on how to handle legacy code which is a big part of the job.
I am very interested in programming languages and I have worked with a lot of them. Such as, I am able to dive into a new one in no time. I usually know already most of the concepts whether it relates to object-oriented, imperative or functional languages, low or high level. I am particularly fond of strong typing and functional programming.
I am fluent in French and English both written and spoken.
Geographic Information Systems, 3D geometry, image analysis, scripting, version control
Secucloud - Hamburg, Germany / Remote (Since 11/2020)
As a Haskell developer, I work on network security software in a cloud architecture.
Scalian - Rennes, France (04/2007 - 11/2020)
As a subcontractor, I developed fixed price software for clients such as the French MoD and public research labs (ONERA, CEA, CNES, IRSN). Most of the projects consists in simulation software backed with heavy scientific models developed by physicists.
I worked as an architect and lead developer. I also did a lot of mentoring.
I worked on a lot of projects there but the highlight was one project I did with the ONERA. We developed a radar simulation software for the University of Singapore. It was a desktop application written in C++/Qt interfaced with the simulation in matlab. The terrain on which the simulation runs could be up to a surface of 300 km² and was generated from actual data coming from openstreetmap. This project involved a lot of technical challenges in terms of performances, data size and geometric computation.
LaBRI - Bordeaux, France (07/2006 – 08/2006)
I prepared the video indexing contests TRECVID and ARGOS with heavy scripting and administrated the SVN server for the team.
INRIA (French IT research laboratory) - Bordeaux, France (09/2004 – 04/2006)
In the IPARLA team, I worked on using non-photorealistic algorithms to render complex data on mobile devices. This ends up by the writing and presentation of a scientific publication at the Web3D conference in Washington.
Keyghost - Christchurch, New-Zealand (04/2003 - 12/2003)
In Keyghost, I worked on a desktop application for a hardware keylogger.
Visualpix - Bordeaux, France (04/2002 - 12/2002)
I improved a proprietary video compression algorithm, implementing a spatial index computed in real-time.
Glisshouse - Marseille, France (07/2000 - 03/2001)
This was my first work experience, working as a backend developer and system administrator in a web startup company right at the moment the dot.com bubble crashed. I was pretty much the only computer guy in the place so I learned a lot from this experience in a very short amount of time.
When I am not behind a computer, I like spending time with my family, rock climbing, reading, playing the guitar or attending rock concerts.